Config
Config for TR Hunting
-- Configuration settings
Config = Config or {}
Config.debug = false
-- Notification System
Config.notification = "qbcore" -- Options: qbcore, ox (Want More? Suggest them in discord)
-- Progress Bar
Config.progress = "qbcore" -- Options: qbcore, ox (Want More? Suggest them in discord)
-- Menu System
Config.menu = "qbcore" -- Options: qbcore, ox (Want More? Suggest them in discord)
Config.useBlips = true -- true or false to disable blips
Config.fuel = "cdn-fuel" -- Export for fuel script (if using ox just put "ox")
Config.dispatch = true -- enable dispatch system or not
Config.dispatchType = "cd_dispatch" -- cd_dispatch only (Request More In discord)
Config.baitProp = "prop_bucket_01b" -- https://forge.plebmasters.de/objects
Config.cage = {
open = "prop_dog_cage_01",
closed = "prop_dog_cage_02",
bait = "p_cs_bowl_01b_s",
}
Config.justPlanted = 30 -- How long in seconds it will take for the prop to despawn
Config.chance = 0.7 -- 70% LEGAL / 30% ILLEGAL (Whatever the percent is will be the LEGAL chance)
Config.progressBar = { -- Seconds
placingBait = 15,
skinning = 15,
campingobject = 15,
grill = 15
}
-- Shop Location
Config.Peds = {
shop = vector4(-679.583, 5834.08, 16.331, 131.695),
model = "cs_hunter",
}
Config.huntingLicense = 100 -- Price for hunting license
Config.huntingItems = {
{ name = "weapon_huntingrifle", price = 10000 },
{ name = "tr_bait", price = 100 },
{ name = "tr_huntingcage", price = 0 },
{ name = "weapon_dagger", price = 0 },
{ name = "weapon_machete", price = 0 },
{ name = "weapon_switchblade", price = 0 },
{ name = "tr_hunting_tent_cover", price = 0 },
{ name = "tr_hunting_tent_white", price = 0 },
{ name = "tr_hunting_fire_stove", price = 0 },
{ name = "water", price = 100 },
{ name = "burger", price = 100 },
}
Config.vehicle = {
model = "verus", -- GTA Lore ATV
price = 150, -- Receive Price
returnPrice = 25, -- Return Price
spawnPoint = vector4(-665.131, 5825.38, 17.331, 97.343),
wrapPlayer = false, -- True if you want a player to be wrapped into the ATV or vehicle model / false if you want it to just spawn
}
Config.HuntingAnimals = {
legal = {
'a_c_deer',
'a_c_boar',
},
illegal = {
'a_c_coyote',
'a_c_mtlion',
}
}
Config.HuntingTrap = {
animal = {
'a_c_chickenhawk',
'a_c_rabbit_01',
'a_c_cormorant',
}
}
Config.sell = {
tr_deerskin_1 = {15, 30},
tr_deerskin_2 = {20, 35},
tr_deerskin_3 = {25, 40},
tr_boarskin_1 = {20, 35},
tr_boarskin_2 = {25, 40},
tr_boarskin_3 = {30, 50},
tr_coyoteskin_1 = {15, 30},
tr_coyoteskin_2 = {20, 35},
tr_coyoteskin_3 = {25, 40},
tr_deermeat_raw = {10, 20},
tr_deermeat = {15, 25},
tr_deertail = {5, 15},
tr_deerhead = {30, 50},
tr_deerantlers = {20, 40},
tr_boarmeat_raw = {10, 20},
tr_boarmeat = {15, 25},
tr_boarhead = {30, 50},
tr_coyotemeat_raw = {10, 20},
tr_coyotemeat = {15, 25},
tr_coyotehead = {30, 50},
tr_mtlionskin_1 = {25, 40},
tr_mtlionskin_2 = {30, 50},
tr_mtlionskin_3 = {35, 60},
tr_mtlionmeat_raw = {15, 25},
tr_mtlionmeat = {20, 30},
tr_mtlion_head = {40, 70},
tr_chickenhawk_skin_1 = {15, 30},
tr_chickenhawk_skin_2 = {20, 35},
tr_chickenhawk_skin_3 = {25, 40},
tr_chickenhawk_meat_raw = {10, 20},
tr_chickenhawk_meat = {15, 25},
tr_chickenhawk_head = {30, 50},
tr_rabbit_skin_1 = {5, 10},
tr_rabbit_skin_2 = {10, 15},
tr_rabbit_skin_3 = {15, 20},
tr_rabbit_meat_raw = {5, 10},
tr_rabbit_meat = {10, 15},
tr_rabbit_head = {20, 30},
tr_cormorant_skin_1 = {10, 20},
tr_cormorant_skin_2 = {15, 25},
tr_cormorant_skin_3 = {20, 30},
tr_cormorant_meat_raw = {5, 10},
tr_cormorant_meat = {10, 15},
tr_cormorant_head = {30, 50},
}
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